It's a landmark day in the greatest ideological conflict of our time: In a blog detailing its , Treyarch has announced that BO7 will launch with "minimal skill consideration" as the multiplayer default, reversing a series trajectory of skill-based matchmaking implementation that .
"Simply put, imagine the matchmaking experience of Open Moshpit from the Beta, but as the standard in Black Ops 7 on day one," Treyarch said. "Our team feels strongly about providing players with a more varied experience, and the Beta proved to be a great opportunity to test this approach."
It's worth noting that SBMM's loudest critics tend to be those who'd most benefit from ditching it: high skill players and streamers who'd get to enjoy more public games where they can reap clip-worthy killstreaks from the hapless, outmatched masses. Whether or not that risk sounds appealing is probably down to personal [[link]] preference—but it seems like a preference that plenty of BO7 beta players [[link]] shared.
"We’ve heard the community discussion and dialogue around lobby disbanding, and as we mentioned earlier during the Beta, we’re focused on keeping players together from match to match
more often," Treyarch said. "Today, we’re excited to announce we’ll have persistent lobbies at launch for Black Ops 7. We’re committed to improving this experience for players, and will be sharing more details soon."
Treyarch said that aim assist will get additional tuning before launch, too. These are some dramatic changes to what's been the standard CoD multiplayer formula for years now—and it's probably not coincidental that they're being announced just a day before the Battlefield 6 launch.