isn't quite finished with just yet. The studio announced today that it's got "one more patch" in the works for Geralt's big adventure that will add cross-platform mod support across PC, PlayStation 5, and Xbox [[link]] Series X/S through mod.io.
"Creating, sharing, and enjoying mods will be easier and more accessible, as players on PC, PS5, and Xbox Series X|S will be able to share a modding ecosystem," CD Projekt said in the .
Witcher 3 fans will also not be able to actually create mods on consoles—that will remain the exclusive purview of PC. Using CD Projekt's Redkit modding tools will not be mandatory for making cross-platform mods, but is recommended.
This is a pretty big deal. Mods can extend a game's lifespan far beyond what it would normally be, and that's . (It also bears remembering that The Witcher 3 only got full-on mod support with the last year—prior to that, modders had to make do with the much more limited .) Expanding the selection of the good stuff to consoles gives potentially a lot of players an excuse [[link]] to pop back in, and the reaction has been suitably upbeat.
CD Projekt has its hands full with and these days, so why is The Witcher 3 still getting this kind of attention? I'm not privy to CD Projekt's executive decision-making processes but I do know that money tends to be a powerful motivator as a general sort of thing, and Witcher 3 is still pulling it in: In its most recent , the studio said The Witcher 3: Wild Hunt has now sold 60 million copies across its standard and GOTY editions.
The Witcher 3 hit [[link]] in May 2023, meaning it's moved another 10 million copies in two years, a number that would be enviable for just about any game, let alone one that's been around since 2015—and a pretty good reason to keep the support coming.